First of all, I want to apologize for any confusion caused by the earlier versions of my script. I've been working on improving and refining my code, and during the process, I realized that I needed to make some significant changes. If you've been following my progress, you might have noticed some similarities between the scripts in version 1 (V1) and version 2 (V2), and that's where I saw the need to separate the features more clearly.
Originally, the V1 and V2 scripts contained overlapping functionality, which could cause confusion for players. After careful thought, I decided to split these features into separate versions, ensuring each version focuses solely on one specific element. This way, the scripts are more streamlined and each version becomes much easier to use and maintain. The goal here was to enhance the user experience, so that you don't have to deal with redundant features or a bloated script.
For example, in this V1 update, I focused exclusively on spawning peds (pedestrians) with specific features like weapons they would realistically carry. The weapons the peds hold are now based on real-world logic, meaning that each character is equipped with a weapon that matches their personality or role in the game. This change adds more depth and realism to the gameplay experience, as you'll see NPCs with weapons that actually make sense for their role, whether they’re a gang member, a police officer, or a civilian.
In addition to this, I made sure the script is optimized for performance. The size of the script is kept to a minimum — you’ll notice it doesn’t exceed 10KB, with most scripts averaging around 3KB. This is important because smaller scripts load faster, use less memory, and perform better, especially on mobile devices. The compilation I used for this version is tailored for Android, which is where I primarily test and run my scripts.
Again and again, I want to apologize once again for the confusion caused by the previous versions. Even I got a bit tangled up in the script updates. But, I’m committed to improving this project, and I believe these changes will result in a better experience for all users. Thanks for your patience and understanding, and stay tuned for even more improvements in the future!